Class GImage¶
The class provides support for drawing an image file. The image is given by a JPEG, PNG,
or GIF file whose name is stored in the attribute source
. Image files should be stored
in the Images directory so that Kivy can find them without the complete path name.
This class acts much like is parent GRectangle and shares all
of the same properties. As with that class, you can add a border to the rectangle if you
want, using the attribute linewidth
.
If the attributes width
and height
do not agree with the actual size of the image,
the image is scaled to fit. Furthermore, if you define fillcolor
, Kivy will tint
your image by the given color.
If the image supports transparency, then this object can be used to represent irregular shapes. However, the contains method still treats this shape as a rectangle.
Constructor¶
-
class
game2d.grectangle.
GImage
(**keywords)¶ Creates a new rectangular image.
To use the constructor for this class, you should provide it with a list of keyword arguments that initialize various attributes. For example, to load the image
beach-ball.png
, use the constructor:GImage(x=0,y=0,width=10,height=10,source='beach-ball.png')
This class supports the all same keywords as
GRectangle
; the only new keyword issource
. See the documentation ofGRectangle
andGObject
for the other supported keywords.- Parameters
keywords (keys are attribute names) – dictionary of keyword arguments
Attributes¶
This class has all of the attributes of GRectangle. In addition, it has the following new attributes.
-
GImage.
source
¶ The source file for this image.
invariant. Value be a string refering to a valid file.