Class GTriangle¶
This class represents a solid triangle to draw on the screen. The triangle is defined
as a sequence of three points. Just as with the GPath class
(which is the parent of this class), it has an attribute points
which represents these
points as an even-length sequence of ints or floats.
The interior (fill) color of this triangle is fillcolor
, while linecolor
is the
color of the border. If linewidth is set to 0, then the border is not visible.
As with GPath, the attributes x
and y
may be used to shift the triangle position.
By default, these values are 0. However, if they are nonzero, then Python will add them
to the triangle vertices. Similarly, the attributes width
and height
are immutable,
and are computed directly from the points
Constructor¶
-
class
game2d.
GTriangle
(**keywords)¶ Creates a new solid triangle.
To use the constructor for this class, you should provide it with a list of keyword arguments that initialize various attributes. For example, to create a red triangle with vertices (0,0), (2,3), and (0,4), use the constructor call:
GTriangle(points=[0,0,2,3,0,4],fillcolor=colormodel.RED)
As with
GPath
thewidth
andheight
attributes of this class are both immutable. They are computed from the list of points.- Parameters
keywords (keys are attribute names) – dictionary of keyword arguments
Methods¶
This class has all of the methods of GPath. In addition, it has the following altered method.
-
GTriangle.
contains
(point)¶ Checks whether this shape contains the point
By default, this method just checks the bounding box of the shape.
Warning: Using this method on a rotated object may slow down your framerate.
- Parameters
point (
Point2`
or a pair of numbers) – the point to check- Returns
True if the shape contains this point
- Return type
bool